Computer Game Final Project Submission - CMPS 80K
Over the quarter your group has designed and implemented a computer game, and now it is time to turn
it in. There are two parts to this:
- Submitting the files for your game.
- For a Game Maker game, submit your game to the YoYo Games website:
- Register for the site, if you haven't already
- Share your game by clicking on the "Share" button at the top of the page
- To submit your game, you will need:
- Title, brief description, genre, username of collaborator (if your partner is also on YoYo Games)
- At least 2, and no more than 10 images from your game. Typically a screenshot, but could be a logo for your game
- The Game Maker (.gmk) file for your game
- A series of screens on the YoYo Games website will ask you for the above items.
- Don't wait until the last minute to upload, as the process takes some time.
- A typed, printed out game instruction manual (see below). This must list your team name, game name, and individual names!
- The game manual must have the URL assigned to your game by the YoYo Games website.
- For non-Game Maker games, please submit a CDROM or USB drive with the following:
- All source files for your game
- An executable image for your game
- All additional files needed to play the game (if needed)
- In your submission, please indicate if it is for PC or Mac, as well as the tool used to make the game
- A typed, printed out game instruction manual (details below). This must list your team name, game name, and individual names!
- The CDROM/USB drive must be labeled with the name of the game, the name of the group, and the name of the
individual team members
Game Manual
Your game manual should provide a brief explanation of how to play
your game, and describe the goal of the game. It's hard to remember
that, even though you have been working on your game for a long time, any
potential players have never seen it before and are seeing it fresh. Additionally,
we want to be able to play your game without having to look at the Game Maker
code.
The manual should begin with a brief, 1-2 paragraph description of your game,
giving a brief overview of the fictional background of the game, as well
as the style of gameplay, the genre of game, and the goal of the player. This can
reuse text from your game concept document.
The manual should describe which keys/joystick controls perform what actions
within the game. For example, if the arrow keys move the player's avatar, put
that in the manual. If the space bar causes a bullet to fire, state that too.
If the game has any "cheat" keys (this is not required), make sure you list those as well.
So, in summary, turn in with the game, typed and printed out:
- Title page, including your game's name, your group name, and all group member names
- It's important to list the names of all group members, as this is how we record grades for the project
- 1-2 paragraph summary of the game
- Brief description of how to play the game (does not have to be long)
- Description of how the player wins and loses the game.
- Description of the goal of the game (getting high score, making it through to the end, etc.)
- Description of the controls used in the game (how does the player move, and perform actions?)
- Inclusion of screenshots and artwork from the game is desirable.
Your manual is worth 10% of your final project grade. Make sure you turn it in!
Game Demonstrations In Class
Games considered to have
substantially above average design merit will be included in the final round
of demonstrations in front of the entire class on Monday, March 17.
We anticipate having external judges present, and will award prizes to the
best games produced in the class.
Last updated: 3/6/2008